Jun 14, 2006, 07:36 AM // 07:36
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#21
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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Shouldn't they pose some kind of challenge though?
I have used henchmen for the vast majority of my questing through the game. I very rarely have full wipe outs either. Here's a tip for pulling when using henchmen, use of the X(about face) button. I pull by running to the very brink of aggro and just barely in then hitting x so I run the other way when I am out with henchies. That way they don't decide to attack a target because I have selected it. With a longbow you're telling them it is ok to rush in, so they do. They aggro everything run back in range of casters and then die. My method works and I very rarely wipe out with henchies.
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Jun 14, 2006, 07:46 AM // 07:46
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#22
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Ascalonian Squire
Join Date: May 2006
Profession: W/E
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/notsigned
Bosses arent hard to kill, it's just the way you're trying to do that is killing you, speaking bout Chung, his little "ambush" indeed can wipe out you're party if you try to fight him surrounded... three words: retreat, regroup, regen
Last edited by DeadmeatX; Jun 14, 2006 at 07:51 AM // 07:51..
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Jun 14, 2006, 07:51 AM // 07:51
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#23
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Wilds Pathfinder
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I generally agree that the bosses are way hard.. and it does seem to get a bit stale dying over and over.. but Im wondering what im doing wrong, and what i can do to improve my builds... maybe we should be thinking more carefully rather than complaining
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Jun 14, 2006, 07:56 AM // 07:56
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#24
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Krytan Explorer
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Well , the factions bosses spiking is making Ritualists with shelter spirit almost mandatory
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Jun 14, 2006, 08:04 AM // 08:04
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#25
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/notsigned
So a boss killed you. Learn to kill him, not whine for a nerf. Yes, bosses are harder now, but they're hardly impossible. They now have half the defense and double the hex and condition duration that they had in Prophecies.
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Jun 14, 2006, 08:05 AM // 08:05
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#26
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Academy Page
Join Date: Jul 2005
Guild: KISS
Profession: Mo/Me
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For the bosses all that's really needed is and illusion mesmer with mantra of persistance and a protection monk with prot spirit Migrain is an ele bosses worst nightmare!
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Jun 14, 2006, 08:13 AM // 08:13
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#27
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Personally, I've always hated bosses having uber powers like 2x damage, more health, etc. I agree, bosses should be more of a challenge, but I think there are much better ways of doing that than just making them demigods...
My proposal involves one or more of the following:
*Give the bosses fine-tuned and better AI than any other NPC or mob.
*Give them a special skill (much like the celestial skills or Shiro's skill list)
*Instead of bosses at times have 'champion' teams, a full balanced team with better AI
*Titan-like bosses that come back again and again, or other unique abilities
Implementing all of these things, creating truly unique and tough bosses would really switch it up rather than just hearty or heavy-hitting bosses that have normal ho-hum skills. I'm all for a challenge, I just hate un-realistic challenges.
Edit: Let me clarify something... I really have no problem with the difficulty of the bosses. In fact, I think they're still too easy. My point here is that I'd rather lose to a boss because he was tactical and essentially better skilled. Not to mention the realistic part of having a boss with special abilities because of what/who it is. 2x the damage just seems like a cop-out, TBH. Yes, mitigating the damage is easy, and that's why it's stupid.
Last edited by arcanemacabre; Jun 14, 2006 at 08:21 AM // 08:21..
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Jun 14, 2006, 08:16 AM // 08:16
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#28
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Ascalonian Squire
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Quote:
Originally Posted by Hidden in the Mist
Bosses ARE suppose to be harder.
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Agree
not signed.
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Jun 14, 2006, 08:18 AM // 08:18
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#29
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Italy
Guild: Dark Evil Angels [DEA]
Profession: W/
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/notsigned
and learn to use Protective Spirit/other protection skills against bosses
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Jun 14, 2006, 08:26 AM // 08:26
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#30
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Lion's Arch Merchant
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by DeadmeatX
Bosses arent hard to kill, it's just the way you're trying to do that is killing you, speaking bout Chung, his little "ambush" indeed can wipe out you're party if you try to fight him surrounded... three words: retreat, regroup, regen
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Or if you're a fire elementalist, you just drop Meteor Shower, Searing Heat, Rodgort's Invocation, and Fireball on his little group when they drop down. He'll survive with about 1/4 health, but everything around him will be burnt to a crisp.
But anyway, I don't like the double damage either, but not just because it makes bosses too powerful. I've come across some hard bosses and wiped once or twice on them, sure, but I've always been able to muscle through eventually. And if you bring the right counters, most of them aren't overly difficult. (For ele bosses, bring one of the ritualist henchies; Shelter helps a ton.)
The thing about simply doubling the damage is that it makes bosses that deal direct damage--such as elementalists and warriors--way more powerful, while barely affecting bosses than use armor ignoring damage, degen, and the like. This seems kind of stupid to me, as now any bosses that can do spike damage are insanely powerful (400+ damage Lightning Orb anyone?), while the rest aren't much harder than before. If they want to make bosses more powerful, that's fine with me, but I think they should at least make the power increase even across the board.
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Jun 14, 2006, 08:31 AM // 08:31
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#31
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Desbreko
The thing about simply doubling the damage is that it makes bosses that deal direct damage--such as elementalists and warriors--way more powerful, while barely affecting bosses than use armor ignoring damage, degen, and the like. This seems kind of stupid to me, as now any bosses that can do spike damage are insanely powerful (400+ damage Lightning Orb anyone?), while the rest aren't much harder than before. If they want to make bosses more powerful, that's fine with me, but I think they should at least make the power increase even across the board.
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Ahh, right, right! I knew there was something else stinging the back of my head. Completely agree on the off-balance issue with the bosses. Though, haven't had too much problem with warriors, myself. It's always the Ele's and Channeling Rits that get my attention with their spike. All the others are pretty much pushovers and die usually before I even notice they were a boss.
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Jun 14, 2006, 09:04 AM // 09:04
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#33
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Re:tired
Join Date: Nov 2005
Profession: W/
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Tell your Monks to bring Protective Spirit and maybe Infuse, tell your Rangers to bring interrupts, tell your Ele's to bring Blinding Flash. If anyone ever dies, then someone has screwed up.
PvE HOW2BEET.
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Jun 14, 2006, 09:08 AM // 09:08
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#34
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Wilds Pathfinder
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Quote:
Originally Posted by JR-
Tell your Monks to bring Protective Spirit and maybe Infuse, tell your Rangers to bring interrupts, tell your Ele's to bring Blinding Flash. If anyone ever dies, then someone has screwed up.
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or you took henchies
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Jun 14, 2006, 09:14 AM // 09:14
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#35
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Desert Nomad
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If you havent started to use prot spirit or shelter, now is the time to start. Interupts, blackout, debuff stacking (migraine/conodrum, faintheartedness/weakness, etc) and so on will drop that "uber" damage down to negligable levels. Nukes dont do jack when the guy is forced to cast 4~15s spells or if the target is gimped in other ways.
The only time i really have problems with the bosses, even while using henchies, is when there is 2 or more of them. Even then, when that situation occurs, i somehow screwed up and im forced to pull whoever is still alive back and try to seperate the two bosses.
Its really not that hard. In a way, i like to look at it as anet telling you to bring a mesmer or necro built for denial, or global coverage from a ritualist.
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Jun 14, 2006, 11:50 AM // 11:50
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#36
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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PvE is far too difficult and challenging, lets nerf it to make it easier please. When mending isnt enough healing, we know theres a major problem with balance.
pls nerf PvE
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Jun 14, 2006, 12:22 PM // 12:22
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#37
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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Quote:
Originally Posted by twicky_kid
Go to the undercity with a hench group. Do a U turn and fight the ele boss there. His lightning spell does 400+ dmg in 1 shot and recharges in less than 10 seconds.
Henchies are significantly weaker when it comes to armor. They only have 3 pieces you know. Don't compare this to a real player group. When you have henches the boss just runs through your party like he's on PCP. Since I have henches I'm the first 1 that gets hit every time.
My battle is like this. Hit the call till the henches run in first. I watch the first guy in go down to less than 1/4 life. Then I move up. BOOM I'm dead. Ressed move back some to cast. BOOM dead. Ressed again. Move behind a wall so orb can't hit me. Then some new spell that doesn't need a line of site hits me DEAD. Now I'm at 45 dp and used up all the res sig my party has just to res me.
Add on top of that he comes with 2 healers with martyr + purge conditions and heal area. This is total bs. Once you have any DP at all you have no chance to doing anything but being instantly killed by 1 spell.
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Oh yah. chung the attuned is a bitch.. you run into him twice, there in the undercity and another for *spoiler* eliminate the am fah. you get chung around his cronies and some henchies are going down....
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Jun 14, 2006, 01:08 PM // 13:08
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#38
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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In arborstone, that mesmer boss took out Mhenlo and Danika before anyone could get a spell out.
That really sucked too.
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Jun 14, 2006, 02:42 PM // 14:42
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#40
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Academy Page
Join Date: Apr 2006
Guild: Aequitas Deis [AD] http://aequitasdeis.guildportal.com
Profession: W/N
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/not signed
Most bosses are pretty easy, the ele ones are tougher. If you fail, shuffle your skills to handle the boss and try again. You have a secondary profession, use some skills from that. For example I changed to mesmer and bought 2 skills just so I can take down that Mungri Magicbox monk boss.
It's all doable, just need a little patience.
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